Store
Problems we have already solved
Every one of these started as work for a project and turned out to be worth building properly. Buy the piece you need, or bring us the problem and we will tell you whether one of these fits.
AI & Data
Systems that turn a model into something you can actually run in production.
RAG System
Ingestion, chunking, embedding and reranking wired end to end — with an evaluation set, so you can prove retrieval quality instead of hoping for it.
Works with
- Python
- TypeScript
- Any vector DB
Developer Tools
Libraries and tooling that remove a recurring cost — a primitive, a hook, a CLI, a check that runs itself.
GravitySort
A distribution sort for int32 keys that routes input to a pipeline chosen from its own distribution. Roughly 4.6x cub::DeviceRadixSort where values repeat, parity on uniform. Available under commercial licence.
Works with
- CUDA
- NVIDIA GPUs
- CPU fallback
Game Systems
Drop-in mechanics for Unreal, Unity and Godot, written to be read and re-tuned.
Movement System
Character controller with grounded and airborne states, slope handling and step-up, tuned through exposed values rather than buried constants.
Works with
- Unreal Engine
- Unity
- Godot
Inventory System
Slots, stacking, equipment and persistence, with the data model kept separate from the UI so you can reskin it without rewriting it.
Works with
- Unreal Engine
- Unity
Event System
Input, window and application events routed through a single dispatcher, so gameplay code never reaches into the platform layer.
Works with
- C++
- Unreal Engine
- Unity
Weapon System
Weapon behaviour with the configuration held as data, so adding a weapon is a definition rather than a new code path.
Works with
- Unreal Engine
- Unity
3D Modular System
SoonTileable pieces with snapping, collision and LODs configured, so a blockout turns into a dressed level without a pass of manual cleanup.
Works with
- Unreal Engine
- Unity
- FBX / glTF
Not sure which piece you need?
Most people arrive with a problem, not a shopping list. Describe what you are trying to do and we will tell you whether one of these fits, whether it needs building, or whether you do not need us at all.